Glorious was the day I received my review copy of the Alternity Player's Handbook from RPGnet: a nice reward for my reviews, and an incentive to write some. Which future do you want to play? The Alternity Player's Handbook provides everything you need to explore any type of science fiction, from modern-day. The Player's Handbook, the companion volume to the Alternity Gamemaster Guide, contains everything players need to create SF heroes and play the Alternity Info · Desc · Files · Linked Items.
|Published:||14 September 2014|
|PDF File Size:||49.34 Mb|
|ePub File Size:||46.13 Mb|
How d Sci-fi in RPGs and video games has been a harder sell than fantasy for quite alternity players handbook while. How do people get around the universe? What is possible technologically, and what is ridiculous: There's no agreed-upon standard for any of that, so it's not surprising that TSR's generic sci fi game was less popular than their flagship fantasy game.
alternity players handbook
Alternity: Player's Handbook by Bill Slavicsek
Of course, it may also be because when WotC picked it up, they killed it in short order after they acquired the Star Wars license to avoid competing with their own products. Characters are defined by skills, classes well, they're more like archetypesand levels that are just a vague indication of character power and how many skill points they have.
The alternity players handbook mechanic isn't so bad; it involves rolling a d20 and then adding or subtracting another die, with the size changing depending on how difficult the action alternity players handbook.
It's a little gimmicky, but it works pretty well and has a kind of curve to it, unless the die size is a d0.
It also allows for multiple actions with a single die roll, just by using different difficulty dice: Those numbers are broken into degrees of quality often abbreviated MOGA: This is a neat way to break down success levels with a single die roll, and also gets used elsewhere in the system--equipment is rated on alternity players handbook MOGA scale as well, for example.
There are a few problems that creep in due to its attempt to be generic, though. alternity players handbook
Alternity Player's Handbook | RPG Item | RPGGeek
One is the breadth of the skill system. The system of broad skills with specialty skills underneath them--for example, Interaction with the subskills Bargain, Charm, Interview, Intimidate, Seduce, and Taunt--is well-organized and works fine, but alternity players handbook are too many skills and far too few points for them.
There is a skill entirely devoted to making first contact with alien species. There are separate skills for Perception and Intuition, with the first defined as things alternity players handbook could pick up on using your physical senses, and Intuition as things you could not which does lead to the question of how could one train their Intuition.
alternity players handbook
Alternity: Player's Handbook
The Stealth skill specifies that it has to be rerolled every round, which makes any kind of prolonged stealth impossible alternity players handbook failure is automatica if the d20 ever comes up as a Many alternity players handbook character professions and careers that allow you to further refine and define your character - from bounty hunters to computer hackers, starship pilots to interplanetary traders.
Simple yet wide-ranging rules presented in a format that lets you add levels of complexity as desired.
Optional rules for mutants, psionics, and cybernetics. Plenty of equipment alternity players handbook a variety of technological levels - computers, vehicles, starships, armor, weapons, and assorted gear.
A compilation of tables and forms that players need, plus a comprehensive index. This page does not exist. You can edit this page to create it.